Tiggly Safari is a children's app that teaches about different types of animals and shapes. In the game, players can reveal animals by using a few simple shapes to build them. Tiggly's unique platform optionally accepts physical toys as input so players can get a visceral experience while playing a modern app.
Porting to Unity
This title was originally created in iOS and my job was to port it to Unity. The game was developed to work for iOS and Android.
Fixing bugs and creating new features
Aside from porting the game to a completely different engine, the first version of the game had bugs and missing features that needed to be developed. Other updates included making the game work in many new languages and improving the UI.
Optimizing for mobile
An image-heavy game can be a mobile developer's worst nightmare. This poses two potential problems: app size bloat, and frame rate slowdown. Thankfully, Unity has a lot of options for image optimization and profiling tools to help you detect bottlenecks.
Heavy testing and fixing was done on both iOS and Android builds to make sure Tiggly Safari played consistently across devices, platforms, and different screen sizes.